State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Educational Games on Android in the Middle East: Q2 2022

Discover the performance trends of the top 5 educational games on Android in the Middle East during Q2 2022, including download rates, revenue, and active user data.

Top 5 Educational Games on Android in the Middle East: Q2 2022

In the second quarter of 2022, the top 5 educational games on Android in the Middle East showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period based on data from Sensor Tower.

TinyTap: Kids' Learning Games

The app experienced fluctuating weekly revenue, starting at approximately $6K at the end of March and dropping to around $2.9K by mid-May. By the end of June, revenue climbed back up to about $3.3K. Weekly downloads showed a notable spike, reaching around 4.2K in early June before settling at approximately 1.5K by the end of the month. Active users peaked at over 8K in early June, then declined to about 4.2K by the end of the quarter.

Lingokids - Play and Learn

Weekly revenue for Lingokids remained relatively stable, hovering around $3K throughout the quarter. Downloads peaked at approximately 9.9K in mid-April but saw a general decline to about 5.5K by the end of June. Active users followed a similar trend, peaking at nearly 26.2K in mid-April and decreasing to around 22K by the end of the quarter.

Buddy.ai: Fun Learning Games

The revenue for Buddy.ai showed minor fluctuations, starting at $313 and ending at around $282 by late June. Downloads saw significant ups and downs, peaking at approximately 13.7K in late April before dropping to about 4.7K by the end of June. Active users also showed an upward trend, peaking at over 12.2K in mid-June and then decreasing to about 6.4K by the end of the quarter.

Lamsa - Kids Learning App

Lamsa’s weekly revenue showed minor fluctuations, starting at $366 and ending around $420 by late June. Downloads remained relatively high throughout the quarter, peaking at approximately 17K in late June. Active users increased steadily, reaching about 28.5K in mid-June before slightly declining to around 26.2K by the end of the quarter.

Matific: Math Game for Kids

Matific saw a steady increase in revenue, peaking at approximately $626 in late May before stabilizing around $323 by the end of June. Weekly downloads peaked at around 18.9K in early May but declined to approximately 1.5K by the end of June. Active users reached a high of about 19.8K in mid-May, then fell to around 5.9K by the end of the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022